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Sadly Jaxx Storm is in retirement right now, so please get back to me if you have a chance to implement this fix in your game… just leave a comment below!įor more spell discussions check out these posts on why hypnotic pattern is too good, why fireball is so much better than lightning bolt, and dealing with banishment. But when the 5 or 6 turns up the fun factor of bringing down another lightning bolt returns… especially fun if it has charged up to 4, 5, 6 or god knows how many d10s of damage.īy both reducing the number of times it can be used, and by increasing the likelihood of the caster losing concentration (as they won’t want to spend their time taking cover and doing nothing on the rounds it doesn’t recharge), this fix also balances the spell quite nicely, I believe. In two out of three rounds you’ll have to find something else to do, maybe joining melee or casting another (non concentration) spell. This adds a really fun random twist to proceedings. On a 1-4 it keeps brewing, meaning you can’t use it this turn – however for each turn the storm brews you can add an extra d10 damage when you next are able to call down a bolt. On a 5 or 6, the storm cloud you have conjured has recharged and you can unleash another bolt on your foes. How can we solve these issues neatly, without nerfing the spell? My suggestion is that after initially casting the spell and calling down your first bolt, at the start of each subsequent turn you must roll a d6. That’s another reason why I’m tempted to tinker with this one… Hipster’s Fix In practice this is rarely going to happen, but a cleric of the tempest or a druid taking cover behind a battlement could swing a long battle single-handedly with just this one spell, making it ridiculously overpowered in certain circumstances. Given that you could theoretically keep on casting call lightning for 100 turns of combat, hitting maybe two foes on average, you could potentially end up doing around 600 x d10 (3300) hit points of damage using just one third level spell slot. This, it turns out, is really f*cking boring! And so, instead of getting involved in the fight, I just hung around at the back of the battle doing the same thing every turn… another 3d10 damage. The result was that I ended up using call lightning every time we entered a major combat. The problem with this spell is that a) it’s too good – it does significantly more damage than a cleric’s melee attacks and other spell options at 5th level, and b) it goes on forever. Under such conditions, the spell’s damage increases by 1d10.Īt Higher Levels: When you cast this spell using a spell slot of 4th level or higher level, the damage increases by 1d10 for each slot level above 3rd.īring the storm! Looks Great… So What’s The Problem? If you are outdoors in stormy conditions when you cast this spell, the spell gives you control over the existing storm instead of creating a new one. On each of your turns until the spell ends, you can use your action to call down lightning in this way again, targeting the same point or a different one. A creature takes 3d10 lightning damage on a failed save, or half as much damage on a successful one. Each creature within 5 feet of that point must make a Dexterity saving throw. A bolt of lightning flashes down from the cloud to that point. When you cast the spell, choose a point you can see within range. The spell fails if you can’t see a point in the air where the storm cloud could appear (for example, if you are in a room that can’t accommodate the cloud).
Call lightning 5e Pc#
When that happened my PC became a lot more powerful, as I had expected, but sadly he also became a lot less fun to play… Call Lightningĭuration: Concentration, up to 10 minutesĪ storm cloud appears in the shape of a cylinder that is 10 feet tall with a 60-foot radius, centered on a point you can see 100 feet directly above you. However, as I played through levels 1-4, what I was really looking forward to was reaching 5th level and getting my hands on call lightning. I could switch between being pretty handy in melee (I enjoyed knocking people over with my shield – using Shieldmaster feat – and then smashing them with my morning star) and casting utility spells, and I never tired of unleashing wrath of the storm (p.62, Player’s Handbook) on my opponents. I had a lot of fun playing him, as he was pretty versatile. Safely floating to shore in a barrel as a baby, after his boat was shipwrecked, he believed himself to be the son of Shaundakul, and had an attitude to match his (self-declared) demi-god status. My second ever 5e character was a tempest cleric called Jaxx Storm.